Tuesday 21 December 2010

WIP time!

Some Work In Progress shots.

Using only Zbrush to start (from scratch/ZSpheres) for the body and clothes. Some of the harder objects made in Maya. UVLayout used for all the UVs.

Did a manual retopology for the maya-safe character of about 3,000 polys. Knackered!
Also mocked up some binoculars in Maya. ready for some UV and texture play.

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